Version bump

This commit is contained in:
Julian Fietkau 2024-09-12 17:56:39 +02:00
parent e7c2764a05
commit 3aea1e3c89
2 changed files with 6 additions and 6 deletions

View File

@ -9,4 +9,4 @@ this code does not contain an actual QR code creator it expects to receive
the 2D QR code as a bitmask for its input. See the project website for a
demo and more information.
Version 1.0 https://fietkau.software/qr
Version 1.1 https://fietkau.software/qr

View File

@ -1,7 +1,7 @@
/** SPDX-License-Identifier: MIT
******************************************************************************
* QRSVG
* Version 1.0.1
* Version 1.1
* https://fietkau.software/qr
* Copyright (c) Julian Fietkau
*
@ -228,7 +228,7 @@ function compactPathSpec(oldPathSpec) {
for(let step of oldPathSpec.slice(1)) {
let prev = newPathSpec[newPathSpec.length - 1];
if((step[0] == 'h' || step[0] == 'v') && step[0] == prev[0]) {
let distance = parseFloat(prev.substring(1), 10) + parseFloat(step.substring(1), 10);
let distance = parseFloat(prev.substring(1)) + parseFloat(step.substring(1));
newPathSpec[newPathSpec.length - 1] = step[0] + distance;
} else if(step[0] == 'm' && (prev[0] == 'm' || prev[0] == 'M')) {
let prevPos = prev.substring(1).split(' ').map(c => parseFloat(c));
@ -689,15 +689,15 @@ function calculateContour(bitmask, margin = 1, style = 'basic') {
// elements will be created within containing the PDP inner and
// outer parts, dots, and other shapes. See a few lines below for
// the list of valid styles.
function render(bitmask, renderTarget, style = 'basic') {
function render(bitmask, renderTarget, style = 'basic', margin = 1) {
if(!['basic', 'rounded', 'dots', 'mosaic', 'confetti', 'scanlines', 'jitter-light', 'jitter-heavy'].includes(style)) {
throw Error('Unsupported render style: ' + style);
}
renderTarget.setAttribute('viewBox', '0 0 ' + (bitmask.width + 2) + ' ' + (bitmask.height + 2));
renderTarget.setAttribute('viewBox', '0 0 ' + (bitmask.width + 2 * margin) + ' ' + (bitmask.height + 2 * margin));
while(renderTarget.firstChild) {
renderTarget.firstChild.remove();
}
let contours = qrsvg.calculateContour(bitmask, 1, style);
let contours = qrsvg.calculateContour(bitmask, margin, style);
for(let contourType in contours) {
let path = document.createElementNS('http://www.w3.org/2000/svg', 'path');
path.setAttribute('d', contours[contourType].join(''));