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Bugfix: Mosaic shape style now handles quiet zones larger than 1 correctly
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@ -414,7 +414,7 @@ function calculateTileStyleContour(bitmask, margin, style) {
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let size = 0.9; // relative to grid size
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let size = 0.9; // relative to grid size
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let maxAngle = Math.PI * 0.03;
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let maxAngle = Math.PI * 0.03;
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let angle = (prng.next() * 2 - 1) * maxAngle;
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let angle = (prng.next() * 2 - 1) * maxAngle;
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newPathSpec.push('M' + (x + 1) + ' ' + (y + 1));
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newPathSpec.push('M' + (x + margin) + ' ' + (y + margin));
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let tileCorners = [
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let tileCorners = [
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rotatePoint(0.5 - (size / 2), 0.5 - (size / 2), angle),
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rotatePoint(0.5 - (size / 2), 0.5 - (size / 2), angle),
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rotatePoint(0.5 + (size / 2), 0.5 - (size / 2), angle),
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rotatePoint(0.5 + (size / 2), 0.5 - (size / 2), angle),
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